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1. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
The new structures are turning out quite nice. One nitpick that I have is the animated lights that are supposed to represent traffic. Would it be possible to add a distance falloff map so that traffic lights in the distance are much more feint and...
- by Jon Dekker - at 2016.04.25 23:57:28
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2. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Can we have a chase camera that also rotates like the First Person mode does? The chase mode that I see here only keeps your ship in view, but still keeps a static rotation.
- by Jon Dekker - at 2016.02.10 03:39:06
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3. New Camera Conrols - in Test Server Feedback [original thread]
I would really like to see a "cinematic" camera, similar to one of the camera options in Grand Theft Auto.
- by Jon Dekker - at 2015.11.13 18:46:34
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4. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
So will characters be destroyed and biomassed when you extract SP? I would think that that would probably be better, or to enact some penalty on the donating character. Idunno though, this is very similar to giving and selling blood. Sure, there ...
- by Jon Dekker - at 2015.10.15 19:40:26
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5. Sticky:Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016) - in EVE Information Portal [original thread]
Lots of exciting things here!
- by Jon Dekker - at 2015.10.02 21:26:18
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6. This deserves it's own post. Station spinning. - in EVE General Discussion [original thread]
Kuronaga wrote: So the way they are going to make stations destructible is to make them not stations at all (from a coding standpoint). Not going to lie, that's pretty half assed. Also entirely predictable. Been a while since anyone at CCP had...
- by Jon Dekker - at 2015.09.21 23:21:00
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7. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
Moac Tor wrote: Kaylin Drake wrote: I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age ...
- by Jon Dekker - at 2015.05.21 17:28:00
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8. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
Playing lots of The Witcher 3 right now (which I would recommend everyone at CCP to do to get great ideas). Geralt's beard grows over time, which adds great immersion. For spaceship dirt and grime, I think time spent in use would be really great ...
- by Jon Dekker - at 2015.05.21 17:14:37
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9. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
I will be blunt and honest here. I don't like the "pixel font" direction these are taking. I assumed new icons would be done from the same approach as the UI revamp, as vectors. These look ok, but pixel fonts aren't in style anymore. They stopped ...
- by Jon Dekker - at 2015.05.14 23:29:25
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10. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in DUST 514 Information Portal [original thread]
Player Trading... Is that like an in-game version of Human Trafficking? I'm not sure I approve... ^_^
- by Jon Dekker - at 2015.04.23 06:46:36
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11. Feedback on the latest Sensor Overlay changes - in Test Server Feedback [original thread]
Subsequent scans remove the effect? I liked the effect, why remove? I thought this was a cool immersive feature, what tiny minority group is offended by this that you need to "fix" it? I would prefer leaving the default as is, but then having 3 t...
- by Jon Dekker - at 2015.04.09 17:56:02
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12. Remove learning implants - in Assembly Hall [original thread]
I support this.
- by Jon Dekker - at 2015.04.03 06:43:27
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13. Walking in Stations - in Assembly Hall [original thread]
I'm actually excited about Dust514 being profitable. I haven't turned on my PS3 in ages, but when I did play Dust it was actually pretty fun. For my personal tastes, I can't play repetitive things like arena games or lobby shooters. I prefer to ex...
- by Jon Dekker - at 2015.04.03 05:05:05
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14. Creating a new application - in EVE Technology Lab [original thread]
Ahh, yes that makes sense. Cool!! Thanks FoxFour & Steve!
- by Jon Dekker - at 2015.03.24 18:29:18
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15. Creating a new application - in EVE Technology Lab [original thread]
Very cool, thanks for the quick response too!
- by Jon Dekker - at 2015.03.23 18:05:38
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16. Third-party documentation discussion - in EVE Technology Lab [original thread]
Storing the docs on Github would allow us to make modifications and submit a pull request. I would also recommend JSDox in markdown. http://jsdox.org /
- by Jon Dekker - at 2015.03.23 03:01:19
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17. Creating a new application - in EVE Technology Lab [original thread]
Just a few beginner questions: I'm just starting my first application and started filling out the info for creating a new application, but the process was just a little confusing. For the Callback URL, is this a redirect URL that users will go ba...
- by Jon Dekker - at 2015.03.23 02:56:21
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18. Sticky:Dev Blog: Announcing EVE Universe: The Art of New Eden - in EVE Information Portal [original thread]
OHMERA? Very cool.
- by Jon Dekker - at 2015.03.14 18:06:45
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19. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I've never been actively involved with sov-holding alliance gameplay myself, but it seems to me that everyone who actively takes part currently has mastered the system of, as so eloquently stated by CCP Fozzie, effectively "weaponized boredom". It...
- by Jon Dekker - at 2015.03.04 03:00:31
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20. Walking in Stations - in Assembly Hall [original thread]
Jack Carrigan wrote: Jon Dekker wrote: I would agree with this - if a small amount of resources were put against this on the EVE side, and they were in communication with the Dust/Legion team and allowed to use the same engine, then when you...
- by Jon Dekker - at 2015.02.23 05:46:20
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